L3 and Non-EVM Rollups
As we know, L2 scaling solutions execute transactions outside of Ethereum but still ensure integrity by posting transaction data on Ethereum.
Similarly, an L3 scaling solution has its own execution environment but settles its transactions into an L2 instead of into Ethereum.
Why do that? As Vitalik Buterin points out on his blog, L3s are flexible and customizable, making them ideal for specific applications. For example, Xai is an L3 that is being developed specifically to cater specifically to the gaming industry.
Of course, customization and flexibility are important because it gives NFT builders more possibilities, more options, and more ways to create interesting things.
Another relevant flow here is that L2 and L3 do not depend on the Ethereum Virtual Machine (EVM), meaning they are non-EVM rollups.
Non-EVM rollups support languages other than Solidity, so they are open to external builders.
For example, consider Arbitrum Stylus, which supports popular languages such as Rust, C and C++, opening the Arbitrum ecosystem to millions of developers who are already proficient in these languages and can take advantage of their effectiveness. their performance and many libraries for L2 or L3 environments.
4th.Energy: Launch applications from NFTs
EVM has become a global computer in a way. But is there still a computer living inside that computer?
That’s what Pete’s 4th.Energy aims to do with the Ethereum Virtual Virtual Machine (EVVM), a virtual computing layer within the Ethereum blockchain.
This is very important. First, it could eliminate the need for web2 domains and intermediaries in crypto. Users can rely on this system to run and access applications like Uniswap anonymously directly on-chain, bringing more flexibility and security to web3 applications.
These applications will be launched from NFTs, meaning the NFTs will contain information and code to launch web3 applications.
In short, thanks to eth.Energy, web3 applications can interact directly with the blockchain through EVVM and NFT without going through any intermediaries.
This increases security, transparency, and user control over their applications.
Godot + web3: Towards open independent games
Unity is one of the most popular game-making systems in the world.
However, the company behind this activity recently faced many harsh reactions when announcing its plan to create a new revenue source, which will charge 20 cents per game installation after reaching 200,000 downloads. and $200,000 in revenue.
As things stand, this would be a powerful blow to Unity’s independent developers, who are the main users of the system. This has caused attention to shift to free, open-source game engines like Godot.
Speaking of which, cryptocurrencies and NFTs are both powerful avenues for open-source technology, helping to level the playing field by empowering independent users.
Fully on-chain game engines are still a rich area for experimentation.